Website powered by
Martyn Miller
Martyn Miller
Senior Realtime Generalist at Arc Creative
Glasgow, United Kingdom

Summary

I have worked in the 3D industry for over 9 years, producing cinematics/cutscenes to industry standard for both games and film/TV. I also have experience working in Architectural Visualisation, with a focus on creating high-end visuals.
In each of these sectors, I worked in both a Realtime and Pre-Rendered pipeline, adapting to what the project required. I have experience in managing projects, working to a strict production schedule and being flexible enough to accommodate client feedback and requests.I moved into animations/cinematics upon joining Axis Studios, as I have a huge passion for TV, Film and Video Games, and I genuinely love every minute.

Skills

Architectural VisualizationRenderingProp ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingCinematics3D ModelingTexture BakingPost-productionLighting3D Visualization

Software proficiency

3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
V-Ray
V-Ray
Photoshop
Photoshop
After Effects
After Effects
Houdini
Houdini
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Frostbite Engine
Frostbite Engine

Productions

    • TV Production
      Secret Level - Concord: Tale of the Implacable
    • Year
      2024
    • Role
      Environment/MTS Artist
    • Company
      Axis Studios
    • Video Game
      Destiny 2: The Final Shape
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Axis Studios
    • Commercial / Advertisement
      Dead Island 2
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Axis Studios
    • Commercial / Advertisement
      League of Legends: Wild Rift
    • Year
      2022
    • Role
      Realtime/Environment/Lighting Artist
    • Company
      Axis Studios
    • Video Game
      Destiny 2: The Witch Queen
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Axis Studios
    • Video Game
      Sackboy: A Big Adventure
    • Year
      2020
    • Role
      Environment/Lighting/MTS Artist
    • Company
      Axis Studios

Experience

  • Senior Realtime Generalist at The Mill
    Glasgow, GB
    September 2024 - February 2025

    I joined The Mill as part of a new push within the company to create a Realtime team that would work and operate alongisde their long term client EA DICE to develop cinematics/cutscenes for their ongoing Battlefield franchise.

    My focus early on was on becoming familiar with EA DICE’s own internal engine, Frostbite, and by extension helping create a pipeline for others to follow. During full production, I worked on shot development within the engine, from cameras and lighting to character animtion and set dressing, all followed by several rounds of review and QC.

  • Environment/Unreal Generalist at Axis Studios
    Glasgow, GB
    May 2020 - July 2024

    I was taken on at Axis as a Realtime Generalist, jumping between various aspects of projects, from modelling and texturing assets to lighting within engine. Due to previous experience, I have quite a broad range of knowledge within Unreal Engine with which to help out on projects.

    When needed, I also assist with pre-rendered cutscenes and cinematics, helping to build out the environments and vehicles. This allows me to stay up to date on both Pre-Rendered and Realtime workflows, and get an idea of production in a large-scale studio.

  • Realtime Artist at Soluis
    Glasgow, GB
    January 2016 - April 2020

    After initially joining the company as a 3D Artist with a focus on traditional CGI, I moved into Realtime work within a year and began studying and practicing the Unreal Engine and Unity to produce a variety of content for various media outputs, such as VR, Film, Apps, 360s etc. This has been my main area of expertise during my time working at Soluis, however, due to my previous experience with CGI, I was frequently called on to lend a hand when needed.

  • Junior 3D Artist at Wireframe: Creative3d
    Glasgow, GB
    March 2015 - December 2015

    As part of my 4th year at University, I worked at Wireframe: Creative.3d for my Industrial Project. The project lasted roughly 6 weeks and the results can be seen in my Portfolio (available under my contact info). I continued to work for the company on a freelance basis, frequently working in the studio for extended periods of time during busy periods.

    Left the company after another local company offered me a full-time position.