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Destiny 2: The Final Shape Cutscenes

I was fortunate enough to get to work on the latest expansion for Destiny 2, The Final Shape. My main focus was the layout, modelling, texturing and scene assembly of the environment and preparation for VFX and lighting.
It was brilliant getting to work alongside everyone on the Axis team for this, and big thanks to Ruairidh MacNeill for being an excellent lead and Jakub Vondra for helping me to break down some more complicated Houdini scenes to help build this one.
I also assisted on another cutscene showing the battle between The Light and The Darkness, constructing a small dessert shot highlighting a broken Ghost left in the sand, and supported on some branch and cloth work as the darkness begins to consume the tree.
Being able to work on some more Destiny 2 content again was a real treat, and seeing everyone's reception to the game has been amazing.